It won’t be long until the Esports craze hits North America and the legal US sportsbooks. Maybe already in 2020?
These four American bookies accept online bets on Esports: DraftKings, BetStars, 888Sport, Betfair NJ. Sign up and get bonus promotions.
Global esports revenues estimated to hit $1.1-1.
League of Legends and Defence of the Ancients 2 (Dota 2) are by far the two biggest Multiplayer Online Battle Arena (MOBA) games in the esports scene. They are constantly compared and contrasted and fans of each game are often at each other’s throats over whose game is superior.
Just like traditional sports, the best way of making money on esports betting is having in-depth knowledge of the games and leagues you are betting on. If you are an active follower of games such as League of Legends and Overwatch then you have a real chance of making money betting on games.
Anybody can create a league in theory. Esports has always been a grassroots movement.
Esports is such a global ecosystem that it’s tough to narrow esports games down to one country. There are a couple of ways of measuring what the most valuable esport in America is.
League of Legends is the biggest esport in the world right now. It’s weekly leagues in North America and Europe, the League of Legends Championship Series (LCS) and the League of Legends European Championships (LEC) pull in 120,000 and 95,000 concurrent viewers weekly.
FPS stands for “first-person shooter” and it is among the most popular genre of video games and the genre’s esports scenes follow this trend. Though FPS esports are currently dwarfed by popular Multiplayer Online Battle Arena (MOBA) games like League of Legends and Dota 2, they are still firmly the second biggest genre of esports games.
The most popular esport is League of Legends as it is the esport which gains the most viewership and engagement from fans. It’s weekly leagues in North America and Europe, the League of Legends Championship Series (LCS) and the League of Legends European Championships (LEC) boast 120,000 and 95,000 concurrent viewers respectively.