Mobile Gaming Set to Account for 75% of Free-to-Play Revenue in 2020

Despite its name, the free-to-play sector has become a thriving hub in the video game industry, and data suggests more than 75% of revenue in the industry will come from mobiles in 2020.

A series of free-to-play video games have led the category in recent years, with most players drifting towards the likes of Fortnite, Apex Legends, Counter-Strike: Global Offensive (CS:GO) or League of Legends for their fix.

Jastra Ilic of GoldenCasinoNews.com reported that the mobile sector is on track to have its most influential year yet in the free-to-play genre, having accounted for a record $64.4 billion of the total $87.1 billion revenue gained in 2019.

It’s forecast that free-to-play games across all platforms will generate $88.7 billion in revenue in 2020—a modest increase of 1.8% on the previous year—but mobile gaming will be responsible for $67.1 billion of that figure.

Ilic went on to write that Asia is expected to post free-to-play profits in the region of $53.3 billion—or 60% of the overall revenue stream—while PC and console figures pale in comparison.

North America and Europe follow in second and third, respectively, in terms of projected revenues.

The coronavirus pandemic is also sure to influence those numbers as many people turn to video games as a distraction while they’re forced to remain closer to home.

Visit American Gambler for tips and betting guides on how to legally place wagers on esports, as well as the latest industry news regarding and odds.

Total
0
Shares